package files then you could keep them in separate sub-folders within a "Clothes" folder if you choose. I'm just a regular Sims player, I do not work for they are.
Please do ask if you have other questions :D There are lots of ways to do it as long as you follow the rules for. As you can see I only go 3 sub-folders deep for my CC (i.e.
I use a lot of bug-fix mods from Little Ms Sam so I keep a separate folder just for her stuff- again it makes it easier for updating on patch days. package file I generally keep them all in one folder (I label it MyMods) they're all in one place and not mixed in with CC so it's still fairly easy to keep track of them for updating. For smaller mods that contain only a single. They need to be updated frequently (often after each game patch) & keeping them in their own folder makes it easier for me to keep them updated properly. ts4script files (like MCCC) I keep them in their own separate folders & not mixed in with anything else. Beyond that, how you organize things is mostly up to your personal preference.
Many mod creators will provide specific instructions on how to place their mods in your Mods folder so I would recommend following those whenever they are provided. package files you can go up to 5 sub-folders deep (by default) ts4script files must be placed no more than 1 sub-folder deep in your Mods folder. The use of sub-folders is optional but they can make things a lot easier for updating mods after a game patch or troubleshooting a broken CC file. ts4script files needs to be no more than one level deep in your Mods folder or the game will not see is a link to a good article on some of the basics of mod and CC organization within your Mods folder. Both are fine, it's just a difference in personal preference. tops, bottoms, outfits, shoes) while the user from these examples chose to organize them by CC creator. I choose to organize mine by outfit type (i.e. It's a very good tutorial I highly recommend reading through it. I choose to organize mine a little differently but I wanted to use these examples from the tutorial I linked just to make things easier (all credit goes to the author of that tutorial!). The game will go up to 5 levels deep when looking for. If we could open the "Luumia" folder from this example then we would see. The game counts the levels like this: "Other CC" folder = 1 level deep, "Luumia" = 2 levels deep, etc. package files by the CC creators' names:Įach of these new sub-folders are 2 levels deep inside the user's Mods folder, which is totally fine for.
Within the "Others CC" sub-folder this user has created 5 new sub-folders to separate their CC. package files have been organized in a sub-folder called "Other CC" and then further organized according to the CC creators' names: Here is an example of sub-folders created within a Mods folder where all CC clothing.